I'm a doctor, not a mechanic

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  • ...meshes used in DM-Gael (the lift and a collision mesh) and an 'easter egg' mesh of Gorge's fan (from the intro).
    429 B (63 words) - 21:04, 5 December 2002
  • 303 B (40 words) - 20:35, 5 December 2002
  • 220 B (25 words) - 17:18, 3 December 2002
  • 257 B (31 words) - 17:28, 3 December 2002
  • This package contains one mesh, the door from DM-Flux.
    166 B (19 words) - 17:31, 3 December 2002
  • ...n you place that mesh... set Display->Prepivot to that vector to align the mesh properly on the grid. ...y:Static Mesh Package|Static Mesh Package]] or [[Legacy:Static Mesh|Static Mesh]] perhaps?
    1 KB (205 words) - 14:41, 17 March 2004
  • ...er friend of mine was complaining that it was hard to go though the static mesh packages fast to find something, so I grabed a bunch of shots for him, then ....php?s=&threadid=65201 I've been working on a web based lookup with Static mesh pictures, if you want to put your pics on my site to be included in the db
    2 KB (270 words) - 13:23, 11 August 2006
  • ...|UT2003]] and [[Legacy:UT2004|UT2004]] [[Legacy:Static Mesh Package|Static Mesh Package]]s by theme. Please add to this page! If the meshes are from a bonu {{innerbox|Use '''Quick Navigation''' (above) to find the type of static mesh that you're looking for rather than scrolling endlessly down the page.
    31 KB (4,935 words) - 09:35, 29 September 2008
  • 314 B (41 words) - 06:38, 28 August 2005
  • ...] [[Legacy:Package|package]]s. Use the [[Legacy:Static Mesh Browser|Static Mesh Browser]] to examine these packages. '''Note:''' [[Legacy:Do Not Alter Defa |'''Static Mesh Pack'''
    19 KB (2,710 words) - 06:06, 29 November 2012

Page text matches

  • ...add one to your map, you're actually placing something that refers to the mesh resource. ...given a mesh name in the form '''Package.Group.Mesh Name''' or '''Package.Mesh Name'''.
    3 KB (471 words) - 19:15, 23 April 2016
  • # In the Dspawnsm static mesh package, there is all the static meshes you need to construct a standard sp ...e generator meshes in DDecosm and Aquifiers. Add the appropriate generator mesh and place the spawner box in a dominant position next to it. Set the spawne
    6 KB (1,040 words) - 13:15, 24 December 2005
  • The introduction of [[Legacy:Static Mesh|Static Mesh]]es has radically changed how maps are built. In the [[Legacy:The Curse Of Quick cures for static mesh ailments:
    13 KB (2,312 words) - 02:48, 23 June 2004
  • ...ic Mesh|static mesh]]es to the default [[Legacy:Static Mesh Package|static mesh package]]s
    2 KB (337 words) - 13:17, 27 September 2013
  • ...a foggy-looking texture. See the [[Legacy:Static Mesh Package/Index|Static Mesh Package/Index]] for where to find them in UT2003/2004 packages.
    4 KB (754 words) - 20:23, 28 November 2006
  • ...cy:Static Mesh Package/Index|Static Mesh Package/Index]] : Find the static mesh you're looking for quickly and easily.
    2 KB (249 words) - 13:25, 28 August 2006
  • Think of a revolving door, its X,Y,Z position never actually moves yet the mesh is moving. It works on the same principal as this method. ...down view set the pivot to the center of the cab, then 'create new static mesh'.
    4 KB (705 words) - 11:00, 9 February 2008
  • ...idate is in the '''HumanoidHardware''' [[Legacy:Static Mesh Package|static mesh package]], under the '''Miscellaneous''' category: '''''MGrate04HA''''' ...a picture of a blue box with several arrows coming out of it). The static mesh you selected should appear in your map and should show up as a purple color
    6 KB (935 words) - 21:52, 28 December 2005
  • In the TCE, note that ''Regroup1'' (the regrouped shuriken mesh) is selected in the top drop-down list (which specifies the group being map ...MilkShapeMaterial.utx'' texture package and the ''WikiTute_SM.usx'' static mesh package are open and ''fully'' loaded. Then import ''shuriken2.lwo'' into t
    7 KB (1,186 words) - 06:16, 23 October 2003
  • ...lwo files must be made for each object to be imported as a separate static mesh in UEd. ...and open the Textures browser. Prior to importing the LWO file as a static mesh, there ''MUST'' be textures present in the Texture browser with names that
    5 KB (889 words) - 17:14, 2 December 2005
  • Current project to create a browser for [[Legacy:Static Mesh|static mesh]]es. ...e|Static Mesh Package]]s and the [[Legacy:Static Mesh Package/Index|Static Mesh Package/Index]].
    7 KB (1,173 words) - 19:11, 7 July 2007
  • ...o setting a good range can result in a lot of different shapes on the same mesh. ...t location offsets. The ParticleMeshes [[Legacy:Static Mesh Package|static mesh package]] provides some useful StaticMeshes for this.
    19 KB (2,645 words) - 07:44, 10 December 2007
  • ...sh|static mesh]]es be put into a .ut2 map package instead of a .usx static mesh package. This is how you can use the "[[Legacy:MyLevel|MyLevel]]" pseudopac ...ten also contains Sounds, Textures, Meshes and [[Legacy:Static Mesh|Static Mesh]]es
    12 KB (1,684 words) - 03:01, 31 December 2006
  • "Static" in "static mesh" doesn't mean "doesn't move" – it can be moved, rotated, retextured a ...opies of one static mesh is a relatively simple operation. When the static mesh is to be displayed on the screen, the engine only has to tell the video car
    12 KB (1,852 words) - 16:05, 4 January 2008
  • The '''Static Mesh Browser''' is one of several [[Legacy:Resource Browser|Resource Browser]]s * displays currently loaded [[Legacy:Static Mesh|static mesh]]es,
    2 KB (232 words) - 09:04, 18 September 2003
  • Standard UT2003 [[Legacy:Static Mesh Package|Static Mesh Package]] '''Mychaeel:''' Sounds like this page should actually be named "Static Mesh Ideas." – When [[Legacy:Mod Ideas|Mod Ideas]] started, it was a subpa
    3 KB (619 words) - 05:19, 20 May 2008
  • ...n you place that mesh... set Display->Prepivot to that vector to align the mesh properly on the grid. ...y:Static Mesh Package|Static Mesh Package]] or [[Legacy:Static Mesh|Static Mesh]] perhaps?
    1 KB (205 words) - 14:41, 17 March 2004
  • ...er friend of mine was complaining that it was hard to go though the static mesh packages fast to find something, so I grabed a bunch of shots for him, then ....php?s=&threadid=65201 I've been working on a web based lookup with Static mesh pictures, if you want to put your pics on my site to be included in the db
    2 KB (270 words) - 13:23, 11 August 2006
  • ...|UT2003]] and [[Legacy:UT2004|UT2004]] [[Legacy:Static Mesh Package|Static Mesh Package]]s by theme. Please add to this page! If the meshes are from a bonu {{innerbox|Use '''Quick Navigation''' (above) to find the type of static mesh that you're looking for rather than scrolling endlessly down the page.
    31 KB (4,935 words) - 09:35, 29 September 2008
  • This section contains information about creating [[Legacy:Static Mesh|Static Meshes]]. ...or not only modeling, but also mapping their designs and exporting them. 'Mesh modelers usually stay in close contact with the mapper to discuss what is n
    5 KB (895 words) - 15:39, 13 May 2007

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